THE QUESTION
Why are deliveries late?
The root causes, deepest first. Disagreements stay on the map.
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This room’s map
Deepest causes on the left, roots outlined in green. Tap a claim to see its chain.
a link the room certified contested: the room could not settle it
Every claim on this map, with its own address (16)
Each page says what the room certified around the claim, with the counts, and can be cited, embedded, or read as JSON.
The merged map
Folded from 2 rooms (all demos).
why
Every group built its own map from its own wall; these are folded into one. The same claim raised in two groups is one item, and each connection shows how many groups found it. Where groups found opposite things, that is published as a conflict.
The rooms certified 35 links between them, but no link was found by more than one independent source (rooms that share a source, or vote as one, count once), so there is no shared map yet. Each room’s own map stands alone: Why do our lorries never leave on time? (15), Why are deliveries late? (20). A shared map appears when two rooms certify the same link; a card that travels between rooms during Generate is what makes that possible.
THE ROOMS IN THIS MAP
Why do our lorries never leave on time?
⚠ demo · 7 cards word for word the same as in “Why are deliveries late?”
counts its verdicts weigh on this map — steward trusted by this instance
Why are deliveries late?
demo · stands 1 vouch from its source, trusted steward admin
⚠ demo · 7 cards word for word the same as in “Why do our lorries never leave on time?”
counts its verdicts weigh on this map — vouched for by the steward of “Why do our lorries never leave on time?”
A room counts once someone accountable stands behind it. ● settled before any map was public; ○ after.
As a list — 35 links, graded by how many rooms found each; and 7 claims raised in more than one room
RAISED IN MORE THAN ONE ROOM
◆ Agency staff are on site for three days and never see the layout twice 2 rooms
◆ Targets reward speed over accuracy 2 rooms
◆ Handovers between shifts lose key details 2 rooms
◆ Small errors are hidden to avoid blame 2 rooms
◆ Supervisors are measured on dispatch time and nothing else 2 rooms
◆ The site was designed for half the volume it now handles 2 rooms
◆ Data lives in three systems that disagree 2 rooms
EVERY LINK · solid and thicker: found by more rooms · dashed grey: one room
A picker who slows down to check is beaten by one who does not → Small errors are hidden to avoid blame 1 room
A short pick is recorded as complete so the line keeps moving → Small errors are hidden to avoid blame 1 room
A short pick is recorded as complete so the line keeps moving → Picks are wrong often enough that customers now check every pallet 1 room
Fixes are patched locally and never shared → Targets reward speed over accuracy 1 room
Fixes are patched locally and never shared → We spend more time fixing errors than we would preventing them 1 room
Handovers between shifts lose key details → The scanner and the label printer disagree about leading zeros 1 room
Handovers between shifts lose key details → Nobody reconciles what left the building with what was ordered 1 room
New staff copy bad habits from old hands → Picks are wrong often enough that customers now check every pallet 1 room
Nobody has costed what an error actually costs us → An error is only an error if the customer notices 1 room
Nobody has costed what an error actually costs us → Targets reward speed over accuracy 1 room
Nobody has costed what an error actually costs us → Pickers are ranked against each other on a screen by the door 1 room
Nobody has ever been thanked for catching an error → Returns are put back on the shelf without being checked 1 room
Nobody has ever been thanked for catching an error → Small errors are hidden to avoid blame 1 room
Nobody is paid for the ten minutes it takes to do a handover properly → New product codes arrive without anyone being told what changed 1 room
Overtime is the normal way we finish a week, not the exception → A short pick is recorded as complete so the line keeps moving 1 room
Peak-hour load exceeds planned capacity → Picks are wrong often enough that customers now check every pallet 1 room
Peak-hour load exceeds planned capacity → Overtime is the normal way we finish a week, not the exception 1 room
Picks are wrong often enough that customers now check every pallet → A short pick is recorded as complete so the line keeps moving 1 room
Picks are wrong often enough that customers now check every pallet → Overtime is the normal way we finish a week, not the exception 1 room
Small errors are hidden to avoid blame → Two products with almost the same code sit on the same rack 1 room
Small errors are hidden to avoid blame → A short pick is recorded as complete so the line keeps moving 1 room
Supervisors are measured on dispatch time and nothing else → A short pick is recorded as complete so the line keeps moving 1 room
Targets reward speed over accuracy → Nobody checks a pallet before it is wrapped 1 room
Targets reward speed over accuracy → Fixes are patched locally and never shared 1 room
Targets reward speed over accuracy → Pickers are ranked against each other on a screen by the door 1 room
The best pickers are moved to whatever is late, so nobody learns a zon → Fixes are patched locally and never shared 1 room
The forecast is made by people who never see a peak → Targets reward speed over accuracy 1 room
The handheld takes four seconds to confirm, so people batch their scan → Targets reward speed over accuracy 1 room
The induction is a video nobody watches to the end → Handovers between shifts lose key details 1 room
The induction is a video nobody watches to the end → The scanner and the label printer disagree about leading zeros 1 room
The system says a location is empty when a pallet is sitting in it → Data lives in three systems that disagree 1 room
The trolleys are too small for the orders we now get → Targets reward speed over accuracy 1 room
The trolleys are too small for the orders we now get → New product codes arrive without anyone being told what changed 1 room
Two products with almost the same code sit on the same rack → Picks are wrong often enough that customers now check every pallet 1 room
We measure errors per order, so a bigger order hides more mistakes → Two products with almost the same code sit on the same rack 1 room
Connections, with how many groups found each (35)
| Fixes are patched locally and never shared | → | Targets reward speed over accuracy | 1 group |
| The forecast is made by people who never see a peak | → | Targets reward speed over accuracy | 1 group |
| A short pick is recorded as complete so the line keeps moving | → | Small errors are hidden to avoid blame | 1 group |
| Peak-hour load exceeds planned capacity | → | Picks are wrong often enough that customers now check every pallet | 1 group |
| The system says a location is empty when a pallet is sitting in it | → | Data lives in three systems that disagree | 1 group |
| Picks are wrong often enough that customers now check every pallet | → | A short pick is recorded as complete so the line keeps moving | 1 group |
| The trolleys are too small for the orders we now get | → | Targets reward speed over accuracy | 1 group |
| Small errors are hidden to avoid blame | → | Two products with almost the same code sit on the same rack | 1 group |
| Overtime is the normal way we finish a week, not the exception | → | A short pick is recorded as complete so the line keeps moving | 1 group |
| We measure errors per order, so a bigger order hides more mistakes | → | Two products with almost the same code sit on the same rack | 1 group |
| Peak-hour load exceeds planned capacity | → | Overtime is the normal way we finish a week, not the exception | 1 group |
| The handheld takes four seconds to confirm, so people batch their scan | → | Targets reward speed over accuracy | 1 group |
| Nobody has ever been thanked for catching an error | → | Returns are put back on the shelf without being checked | 1 group |
| Nobody has ever been thanked for catching an error | → | Small errors are hidden to avoid blame | 1 group |
| A short pick is recorded as complete so the line keeps moving | → | Picks are wrong often enough that customers now check every pallet | 1 group |
| Fixes are patched locally and never shared | → | We spend more time fixing errors than we would preventing them | 1 group |
| Nobody has costed what an error actually costs us | → | An error is only an error if the customer notices | 1 group |
| Nobody has costed what an error actually costs us | → | Targets reward speed over accuracy | 1 group |
| Handovers between shifts lose key details | → | The scanner and the label printer disagree about leading zeros | 1 group |
| The trolleys are too small for the orders we now get | → | New product codes arrive without anyone being told what changed | 1 group |
| Picks are wrong often enough that customers now check every pallet | → | Overtime is the normal way we finish a week, not the exception | 1 group |
| The induction is a video nobody watches to the end | → | Handovers between shifts lose key details | 1 group |
| Handovers between shifts lose key details | → | Nobody reconciles what left the building with what was ordered | 1 group |
| Nobody is paid for the ten minutes it takes to do a handover properly | → | New product codes arrive without anyone being told what changed | 1 group |
| The best pickers are moved to whatever is late, so nobody learns a zon | → | Fixes are patched locally and never shared | 1 group |
| New staff copy bad habits from old hands | → | Picks are wrong often enough that customers now check every pallet | 1 group |
| Two products with almost the same code sit on the same rack | → | Picks are wrong often enough that customers now check every pallet | 1 group |
| The induction is a video nobody watches to the end | → | The scanner and the label printer disagree about leading zeros | 1 group |
| Targets reward speed over accuracy | → | Nobody checks a pallet before it is wrapped | 1 group |
| Nobody has costed what an error actually costs us | → | Pickers are ranked against each other on a screen by the door | 1 group |
| Small errors are hidden to avoid blame | → | A short pick is recorded as complete so the line keeps moving | 1 group |
| Supervisors are measured on dispatch time and nothing else | → | A short pick is recorded as complete so the line keeps moving | 1 group |
| A picker who slows down to check is beaten by one who does not | → | Small errors are hidden to avoid blame | 1 group |
| Targets reward speed over accuracy | → | Fixes are patched locally and never shared | 1 group |
| Targets reward speed over accuracy | → | Pickers are ranked against each other on a screen by the door | 1 group |