THE QUESTION
Why are deliveries late?
The root causes, deepest first. Disagreements stay on the map.
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This room’s map
Deepest causes on the left, roots outlined in green. Tap a claim to see its chain.
a link the room certified contested: the room could not settle it
Every claim on this map, with its own address (16)
Each page says what the room certified around the claim, with the counts, and can be cited, embedded, or read as JSON.
The merged map
Folded from 2 rooms (all demos).
why
Every group built its own map from its own wall; these are folded into one. The same claim raised in two groups is one item, and each connection shows how many groups found it. Where groups found opposite things, that is published as a conflict.
The rooms certified 35 links between them, but no link was found by more than one independent source (rooms that share a source, or vote as one, count once), so there is no shared map yet. Each room’s own map stands alone: Why do our lorries never leave on time? (15), Why are deliveries late? (20). A shared map appears when two rooms certify the same link; a card that travels between rooms during Generate is what makes that possible.
THE ROOMS IN THIS MAP
Why do our lorries never leave on time?
⚠ demo · 7 cards word for word the same as in “Why are deliveries late?”
counts its verdicts weigh on this map — steward trusted by this instance
Why are deliveries late?
demo · stands 1 vouch from its source, trusted steward admin
⚠ demo · 7 cards word for word the same as in “Why do our lorries never leave on time?”
counts its verdicts weigh on this map — vouched for by the steward of “Why do our lorries never leave on time?”
A room counts once someone accountable stands behind it. ● settled before any map was public; ○ after.
As a list — 35 links, graded by how many rooms found each; and 7 claims raised in more than one room
RAISED IN MORE THAN ONE ROOM
◆ The site was designed for half the volume it now handles 2 rooms
◆ Data lives in three systems that disagree 2 rooms
◆ Supervisors are measured on dispatch time and nothing else 2 rooms
◆ Targets reward speed over accuracy 2 rooms
◆ Agency staff are on site for three days and never see the layout twice 2 rooms
◆ Small errors are hidden to avoid blame 2 rooms
◆ Handovers between shifts lose key details 2 rooms
EVERY LINK · solid and thicker: found by more rooms · dashed grey: one room
A picker who slows down to check is beaten by one who does not → Small errors are hidden to avoid blame 1 room
A short pick is recorded as complete so the line keeps moving → Small errors are hidden to avoid blame 1 room
A short pick is recorded as complete so the line keeps moving → Picks are wrong often enough that customers now check every pallet 1 room
Fixes are patched locally and never shared → We spend more time fixing errors than we would preventing them 1 room
Fixes are patched locally and never shared → Targets reward speed over accuracy 1 room
Handovers between shifts lose key details → The scanner and the label printer disagree about leading zeros 1 room
Handovers between shifts lose key details → Nobody reconciles what left the building with what was ordered 1 room
New staff copy bad habits from old hands → Picks are wrong often enough that customers now check every pallet 1 room
Nobody has costed what an error actually costs us → An error is only an error if the customer notices 1 room
Nobody has costed what an error actually costs us → Pickers are ranked against each other on a screen by the door 1 room
Nobody has costed what an error actually costs us → Targets reward speed over accuracy 1 room
Nobody has ever been thanked for catching an error → Small errors are hidden to avoid blame 1 room
Nobody has ever been thanked for catching an error → Returns are put back on the shelf without being checked 1 room
Nobody is paid for the ten minutes it takes to do a handover properly → New product codes arrive without anyone being told what changed 1 room
Overtime is the normal way we finish a week, not the exception → A short pick is recorded as complete so the line keeps moving 1 room
Peak-hour load exceeds planned capacity → Picks are wrong often enough that customers now check every pallet 1 room
Peak-hour load exceeds planned capacity → Overtime is the normal way we finish a week, not the exception 1 room
Picks are wrong often enough that customers now check every pallet → Overtime is the normal way we finish a week, not the exception 1 room
Picks are wrong often enough that customers now check every pallet → A short pick is recorded as complete so the line keeps moving 1 room
Small errors are hidden to avoid blame → Two products with almost the same code sit on the same rack 1 room
Small errors are hidden to avoid blame → A short pick is recorded as complete so the line keeps moving 1 room
Supervisors are measured on dispatch time and nothing else → A short pick is recorded as complete so the line keeps moving 1 room
Targets reward speed over accuracy → Nobody checks a pallet before it is wrapped 1 room
Targets reward speed over accuracy → Pickers are ranked against each other on a screen by the door 1 room
Targets reward speed over accuracy → Fixes are patched locally and never shared 1 room
The best pickers are moved to whatever is late, so nobody learns a zon → Fixes are patched locally and never shared 1 room
The forecast is made by people who never see a peak → Targets reward speed over accuracy 1 room
The handheld takes four seconds to confirm, so people batch their scan → Targets reward speed over accuracy 1 room
The induction is a video nobody watches to the end → Handovers between shifts lose key details 1 room
The induction is a video nobody watches to the end → The scanner and the label printer disagree about leading zeros 1 room
The system says a location is empty when a pallet is sitting in it → Data lives in three systems that disagree 1 room
The trolleys are too small for the orders we now get → New product codes arrive without anyone being told what changed 1 room
The trolleys are too small for the orders we now get → Targets reward speed over accuracy 1 room
Two products with almost the same code sit on the same rack → Picks are wrong often enough that customers now check every pallet 1 room
We measure errors per order, so a bigger order hides more mistakes → Two products with almost the same code sit on the same rack 1 room
Connections, with how many groups found each (35)
| Handovers between shifts lose key details | → | The scanner and the label printer disagree about leading zeros | 1 group |
| Nobody has ever been thanked for catching an error | → | Small errors are hidden to avoid blame | 1 group |
| The system says a location is empty when a pallet is sitting in it | → | Data lives in three systems that disagree | 1 group |
| Fixes are patched locally and never shared | → | We spend more time fixing errors than we would preventing them | 1 group |
| Supervisors are measured on dispatch time and nothing else | → | A short pick is recorded as complete so the line keeps moving | 1 group |
| The forecast is made by people who never see a peak | → | Targets reward speed over accuracy | 1 group |
| The induction is a video nobody watches to the end | → | Handovers between shifts lose key details | 1 group |
| The handheld takes four seconds to confirm, so people batch their scan | → | Targets reward speed over accuracy | 1 group |
| Small errors are hidden to avoid blame | → | Two products with almost the same code sit on the same rack | 1 group |
| Targets reward speed over accuracy | → | Nobody checks a pallet before it is wrapped | 1 group |
| The trolleys are too small for the orders we now get | → | New product codes arrive without anyone being told what changed | 1 group |
| Nobody has costed what an error actually costs us | → | An error is only an error if the customer notices | 1 group |
| A short pick is recorded as complete so the line keeps moving | → | Small errors are hidden to avoid blame | 1 group |
| A short pick is recorded as complete so the line keeps moving | → | Picks are wrong often enough that customers now check every pallet | 1 group |
| The best pickers are moved to whatever is late, so nobody learns a zon | → | Fixes are patched locally and never shared | 1 group |
| Picks are wrong often enough that customers now check every pallet | → | Overtime is the normal way we finish a week, not the exception | 1 group |
| The induction is a video nobody watches to the end | → | The scanner and the label printer disagree about leading zeros | 1 group |
| Peak-hour load exceeds planned capacity | → | Picks are wrong often enough that customers now check every pallet | 1 group |
| Nobody has costed what an error actually costs us | → | Pickers are ranked against each other on a screen by the door | 1 group |
| Handovers between shifts lose key details | → | Nobody reconciles what left the building with what was ordered | 1 group |
| The trolleys are too small for the orders we now get | → | Targets reward speed over accuracy | 1 group |
| Targets reward speed over accuracy | → | Pickers are ranked against each other on a screen by the door | 1 group |
| Nobody is paid for the ten minutes it takes to do a handover properly | → | New product codes arrive without anyone being told what changed | 1 group |
| Small errors are hidden to avoid blame | → | A short pick is recorded as complete so the line keeps moving | 1 group |
| Overtime is the normal way we finish a week, not the exception | → | A short pick is recorded as complete so the line keeps moving | 1 group |
| A picker who slows down to check is beaten by one who does not | → | Small errors are hidden to avoid blame | 1 group |
| Fixes are patched locally and never shared | → | Targets reward speed over accuracy | 1 group |
| Peak-hour load exceeds planned capacity | → | Overtime is the normal way we finish a week, not the exception | 1 group |
| Targets reward speed over accuracy | → | Fixes are patched locally and never shared | 1 group |
| Nobody has costed what an error actually costs us | → | Targets reward speed over accuracy | 1 group |
| We measure errors per order, so a bigger order hides more mistakes | → | Two products with almost the same code sit on the same rack | 1 group |
| New staff copy bad habits from old hands | → | Picks are wrong often enough that customers now check every pallet | 1 group |
| Nobody has ever been thanked for catching an error | → | Returns are put back on the shelf without being checked | 1 group |
| Two products with almost the same code sit on the same rack | → | Picks are wrong often enough that customers now check every pallet | 1 group |
| Picks are wrong often enough that customers now check every pallet | → | A short pick is recorded as complete so the line keeps moving | 1 group |